Heed the call of your Warlords!

throwing maces and daggers
throw-y thingies

We all want to have fun on the field. It is vitally important that we listen to ourselves, and gauge properly. This can dictate our level of involvement. Taking this as a given, there are things we can do to be as effective as we can be, regardless of perceived (or real) level of engagement.

A few topics of note…

Your Tactics
After considering what your comfort level is, it is important to gauge the scenario and your place in it. By way of example, bridge battles and open fields are very different beasts, and how you engage can vary. In an open field you are a sitting duck. Pair up with another archer, or find someone with a shield.

Fighting alone can work, but you need to keep your eyes open and be open to change your tactics as the battle progresses. Generally your job is not a front line job, but second or third in line is perfectly acceptable.

Armies Tactics
As combat archers and siege engineers, were are limited by the number of events we can attend and practice at. Go to events where Siege and CA are not happening, and be a spectator or water bear. This affords a great chance to see how the armies communicate, eaves drop or participate in conversations about tactics. watch how squads break up and form.

Looks for groups who practice together and watch their tactics. How do they file up? Who’s in front or back? Which weapons are most effective for the chosen positions? What can you do to fill gaps in a squad that has formed? Why has a squad formed?

A Tuchux squad may have formed to spearhead a rush, that may not be the best use of a CA’s energy.

Commanders and Warlords
Know who your Commanders and Warlords are. Listen to their commands. In war scenarios they are constantly surveying the situation and plans can change. There should always be purpose in commands. In the example of timed scenarios, the timing of these commands are usually crucial. And if the commanders are doing their job, it should make your job easier and more fun.

Show up before the battles start, sit in on the pre-battle huddles so you know what the plans are, and if unclear, ask what your role is!

Effective CAs and Engineers almost always play a vital role in victory. If a commander calls for an archer, take note and be available. If they call for siege at a location, rain devastation on that location.

Go to events that are set up for commander and unit training. In Atlantia we have War Practices that are just for this. Talk to your heavy community and find out when and where.

Communication
Some of the aforementioned depends on communication. In the scenario of a bridge battle, width is a premium. Its legit to say, “archer advancing”, and move up to the second or third line. When approaching a teammate, let them know you are there with an, “Archer on your left shoulder <YOUR NAME HERE> (or person in the blue tunic). If they have shields they can help defend you from incoming pole-arms and arrows. But they can’t if they don’t know you’re there.

The act of being vocal about this can also strike fear in the defenders line. You will see the ‘pucker up’ effect when shields start to crowd and pole-arms step back or aside. Necessarily making them less effective.

Know your commanders and sub-commanders voices, keep an ear open for commands being passed along. Listen to the lines when they say, “Take out the person in red”. Generally this means that opponent is being particularly effective and their removal helps lead our team to success.

This topic of communication deserves a whole article of its own, but is a lesson learned with time, and awareness.

Flexibilty
Cross authorizing in weapons forms can be a very handy thing. For instance if you are authorized in Siege and CA, If you see an engine is down to one engineer, and your team can be effective with siege in the scenario, fall back and assist on the engine. Or vice versa!

Do you have plenty of archers and no cover? Grab a shield and a handful of thrown weapons. You can act as a moving wall for another archer, as well as deflect from the random heavy charging in to club a ‘baby seal’. Authorize in spear or pole-arm. Perhaps a scenario doesn’t allow for CA or siege, that doesn’t mean you need to sit it out, grab a spear and get to work!

In the end the more you put into the job, the more satisfying it will be. Knowing you are effective, needed, and respected goes a long way.

Published by

Cameron de Grey

Archery, Combat Archery, Leatherworking, Blacksmithing, Near Eastern Music, Bardics